Inspiration

The Descended was hatched approximately on December 20th, 2009, taking the idea of a joke about copying Anti-Heroes (an Order of the Stick-style comic) and running with it, the art style chosen hatched shortly before that. However, it soon became far more than that, taking from so many sources that even I have trouble keeping track of them all. This is my attempt to list all of the inspirations I have over the years, for both the characters and for the world of Soano itself.




The Elementals

Originally unnamed as anything other than The Heroes in their first incarnation (my abandoned game project called "Elemental Fighters"), gained the name of The Elementalists in the second (now with picutures instead of raw text) version. They were again nameless in the third (Actually, they were called The Adventurers), and only gained their current name in their current incarnation.


Original Version

The original version of the characters was hatched as a full-scale (heavily-Final Fantasy VII-inspired) game, which I typed up in a Microsoft Word document before abandoning it. As such, it is a massive wall of text, and while much of what is in here helped inspire the world of Soano as it is now, the information is still years old and not canonical.

Arrow:

Appearance: Arrow is about 6’ 3”, and at the very beginning of the game (first cutscene, until he picks up the bow), has brown eyes. In flashbacks, he is about 5’ 10.5” (meaning he grew from when he was in his older teens to his current age) and his eye color during those times is hazel. When he picks up Aero’s Bow, his eyes change color to be gray, but otherwise he remains the same. His hair is short and brown, though in flashbacks it is revealed it was spiked and golden (that was the sign of his style of fighting). Occasionally, he is shown with silver spiked hair with golden tints in it, the reason why still unknown (real reason: showing awakening in his powers). His initial clothing is light leather armor, but later he gets the option of equipping full battle armor. However, that armor is soon replaced by his battle armor, though his old armor still shows in town.

His new armor is comprised of a golden helmet with lightning bolts extending backwards (from the ears), a golden suit of armor with white trimmings, and golden boots with wings extending forth. At this point in the game—except for when in town—he can hover to go a little faster, going faster on the map than when he had run before.

 

The bow itself is a true masterpiece, having the very center—where Arrow grips it—being a golden loop that is both a grip and spinner to shoot out arrows at unusually high speeds. The whole bow is golden in color, glistening in sunlight. With the cylinder in the middle as the center, the bow is recurved, allowing for great power and accuracy. In front of the bow, wings extend from the cylinder (just above and below the exit point of arrows) up to reach just below the top (and just above the bottom) of the bow. The string is a thin silver wire, barely visible to the eye, so on appearance, it almost looks like the bow has no string.

Later on, the bow’s appearance changes, as the wings become larger (actually extending farther out [above the actual ‘center’ structure of the bow] and becoming wider), and eventually the original bow (meaning, the part that is recognizable as a bow, leaving only the wings behind) disappears altogether, leaving only the cylinder and the wings to launch the missiles that Arrow possesses. Nearing the end of the game, Arrow sprouts White wings to show his ‘evolution’ into a greater being, he grows in size—as does his equipment and weapons—and emits a golden aura around his body.

 

Powers: Arrow specializes in ranged attacks (there are ranged, magic, and melee attacks, but the latter two are only average strength for him), using the bow he does. (With high dexterity, high speed, and rapid shots, he’s a Speedy Ranged fighter.) That same bow also happens to be the original source of his wind powers, later found to be inside of him as well, with the bow as the channeling point. Later, he also gains some powers of light, but his strength remains in wind.

Arrow starts out with only basic attacks, a rapid firing bow. The speed of the shot gets upgraded, he uses wings instead of arrows, he gains wind magic…and gains communication with Aero, the former master of the bow. Other characters are introduced with their powers—but as Arrow is the player’s initial character, you get to see him gain them. He acquires his armor, and so on.

 

History: Arrow was raised as a man in a land divided in civil war, his town of Farad being a hot spot for fighting (the capital was under constant attack, and sometimes, the factions within disagreed with each other strongly). One of his closest friends at the time was Nira, a girl that—though he did not recognize such feelings at the time—he had a crush on. Also at this location—though on a rival side of town—Sarph and Miyar were raised. However, both he and Nira would be separated as the town suffered a nasty invasion from an unknown force, Arrow fleeing thinking he had lost all he had cared for. With his home town most likely destroyed, Arrow swore that he would become strong, so entered the GMU, Great Military Underground…a group devoted to fighting the evils of the land. It is there his body was modified a little to give him greater strength, speed, dexterity, senses, and the whole works, so that is why his eyes changed color. He quickly rose to be one of the greatest fighters in the organization, but a traitor from the midst of the GMU—a person that Arrow had trusted—who later is identified as the very same *Insert* that Arrow has sworn to kill.

With his trust betrayed, Arrow refused to trust anyone else and wandered the land, killing those he believed to be evil. Eventually, he found the ruins of his old city and entered to find the area deserted. He noticed a ruined building that had not been there before, and is curious to how such a building could have appeared, so enters. It is there that he finds Aero’s Bow, and it is later revealed that the building had an illusion placed around it so that only the one destined to save the land from evil forever or doom the land to death—depending on the outcome of his battles (dead or alive to fight again, that is)—could see it. From this point, his journey begins.

 

Weapons:

(Technically, the thirteenth is weaker than the fourteenth; in reality, they are the same strength, and can be changed between the two at any time)

Wind Bow (default)

Claw Bow (first upgrade, attack focus)

Talon Bow (second upgrade, accuracy focus)

Beak Bow (third upgrade, attack focus)

Feather Bow (fourth upgrade, speed focus)

Wing Bow (fifth upgrade, accuracy and speed focus)

Dove Bow (sixth upgrade, defense focus)

Crow Bow (seventh upgrade, attack focus)

Sparrow Bow (eight upgrade, defense focus)

Vulture Bow (ninth upgrade, attack focus)

Hawk Bow (tenth upgrade, accuracy and speed focus)

Falcon Bow (eleventh upgrade, attack focus)

Eagle Bow (twelfth upgrade, defense focus)

Eagle Eye Bow (thirteenth upgrade, accuracy of 200%, speed of 150%, can be switched)

Bald Eagle Bow (fourteenth upgrade, attack, defense focus, interchangeable with Eagle)

Dragon Bow (fifteenth upgrade, final upgrade, combines both Eagles plus some)

 

Near the very end of the game, his bow becomes the Arrow Bow, symbolizing his growth into a figure passing the original Element in strength.

 

While the Wind Bow is the default and best bow in the game, at times, other weapons are—briefly—more powerful than it. Such weapons include

 

Blow Darts

Throwing Knives

Throwing Stars

Reinforced Long Bow

Recurved Bow

Composite Bow

Crossbow

Large Pistol

Sniper Bow (A bow with sites on both the bow and all arrows)

Rocket Bow (A bow with rocket arrows)

Cross-Rocket (a rocket Crossbow)

Cross-Bow (crossbow with sites)

Chain-Crossbow (rapid-fire Crossbow)

Double-Barreled Blunderbuss (Primitive Shotgun-like weapon)

Rifled Revolver (a long-barreled gun with amazing accuracy and sites on it)

 

Nira:

Appearance: Nira is roughly 5’ 11” at her first introduction, though this height is 5’ 8” in flashbacks. Her introduction is when she already has her powers, so her eyes are green, but flashbacks reveal that they were once brown. She has brown hair with tints of green, though in battle, the green (typo? Did I mean brown) disappears. In a flashback showing her awakening her powers, it is revealed that she wore full battle armor, but when her powers were awakened from visiting Gaia’s shrine, her attire changed to be light armor. When she first enters battle, her attire changes to her full body suit, similar to Arrow’s in design. It has no helmet, but does come with a green headband around her forehead. In battle, she ties her long hair in a pony tail, barely visible from the front. Her light armor is colored green, but the trimming is silver. This armor also features tight silver boots that have vine patterns engraved to weave an appearance mimicking real vines.

 

Since she has no weapon (as Gaia specializes in healing), she appears to not be unique in any way, but on her left shoulder extending down to her elbow, there is something resembling a tattoo, shaped like a tree with vines wrapped around it. When activating the ‘seal’—as she calls it—it glows green and she is provided with a temporary power increase that drains her later on.

While she has no weapon of her own, that does not mean she has no attacks. She is perfectly capable of summoning a ‘vine blade’ to destroy her foes. This blade is basically three intertwining vines shaped to create the blade and hilt of the sword. At the end of the hilt, one vine extends a little farther, presumably to be used as a spike. The guard is designed a little differently, as it is nothing more than a large piece of wood with vine engravings wrapped around it. In the middle of the guard, however, there is a small green gem, the use of which is unknown.

…While that is her favorite weapon, she can also morph it to be a whip (The vines extend to be longer, gain sharp thorns [or if she has a later Vine Sword, the thorns already there just become larger], and the guard disappears [the wood shrinks and is engulfed inside of the whip, the jewel staying right above her hand]), an axe (the guard disappears [same as the whip’s effect] and the vines at the end are recurved to form the axe [specifically, they split in two, elongate, then double back, wrap around each other, and upon touching the base vine again, they wrap around it to make an axe]), a staff (The vines at the edge of the blade are wrapped tighter [but with a slight gap] and the gem in the hilt moves up to the top. The hilt extends to the ground and the guard vanishes [same method].), or a bow (The guard becomes a handhold and the vines extend further [in both directions, meaning the hilt as well] until they are shaped like a normal bow), depending on her preference. (This change occurs outside of combat [changing her weapon] unless she uses one of her abilities [which will go back to the default after a set period of time or combat ends])

 

Powers: Nira specializes in healing, so her strength is that of a healer (with her secondary specialty being in poisons). Her original powers come from the ‘seal’ on her shoulder, though it is revealed that she now uses her own powers with the seal as the focus point (like Arrow, with his bow). Since the seal is on her left shoulder, she is left handed, though in flashbacks it is suggested she was right handed. So, yes, she is ambidextrous, (though this is not confirmed until later in the game) (one of her weapons is dual-wielding katanas [BEFORE Sheila. When Sheila comes along, she’s the only dual wielder], and she uses this weapon in a cutscene).

When she is not healing, she can use any of the three attack types (melee, ranged, and magic), being equally skilled in all (with an edge in magic, though). She actually has two forms of melee and ranged weapons (axe/sword and bow/whip) and uses them all equally (the bow and the whip are unnamed, though, as though she prefers the whip second only to the axe, both the whip and the bow—her ranged weapons—are not standard equips). However, it is revealed that—even though the sword is what she uses a little more often (due to her history)—her favorites are the axe and whip. Perhaps she just feels that in battle, she can use the sword better.

Nira has more Mana than average, needing it to heal. She has great resistance to poisons, things which lessen her power and things that stop/paralyze her. (She is, however, NOT immune and can still be impacted.) Nira, having the Earth Tattoo, is in constant contact with Gaia.

 

History: Nira was raised in a similar situation to that of Arrow’s, both being trained to fight since a very early age. As such, she shared a similar fate when the unnamed invasion force sacked the city. She was forced to flee at her early age, and swore that she would heal those who need healing from the evil in the land—damaging all who are her enemies and killing them if need be. She found no organization with her goal, so she founded her own, HAS; Healers and Shields. The organization was rather successful for a short while, attracting a fair amount of members and healing many of the injured land, but a rogue from an organization recently destroyed—GMU—brought his own army to crush them.

They were mostly healers, so the only one capable of surviving the onslaught was Nira. From there, she wandered the land in grief, healing those in need and harming those she knew were evil. Not far from her hometown—Farad—in a shrine nearby, she finds that it has somehow survived in tact, the only damage being that of aging. Inside, she finds nothing, but when walking to the center altar, she notes the silver light shining down on that green altar. When she inspects, she finds the seal of Gaia, which instantly disappears before reforming on her own body. She takes this as a gift and travels the lands looking for any survivors of her hometown, seemingly just by instinct.

Later, she enters combat against an evil foe which she normally would not be able to win against, but Gaia finally contacts her, teaching her how to fully use her powers. Shortly afterwards, she stumbles into Helios to find Arrow, not recognizing him at the time. After they do battle, she finally remembers the name of one that she admired for his great skills as a child.

 

Weapons:

Nature Sword (default’s default)/Nature Axe (default)/Nature Staff (default)

Seed Sword/Leaf Axe/Stem Staff (first upgrade? Healing focus)

Root Sword/Tip Axe/Base Staff (second upgrade? Attack focus)

Plant Sword/Life Axe/Growth Staff (third upgrade? Healing focus)

Vine Sword/Branch Axe/Splinter Staff (fourth upgrade? Attack focus?)

Thorn Sword/Spike Axe/Chip Staff (fifth upgrade? Defense and Attack focus?)

Tree Sword/Nested Axe/Bark Staff (sixth upgrade? Healing focus?)

 

 

Sarph:

Appearance: Sarph is relatively tall, being about 6’ 8” in height and has darker than normal tan skin. His eyes are shown clearly red (though were once purple) and—unlike the rest of the party—never hides his appearance as the Fire Elementalist. He has a military cut length hair (very short), priding in it several times by stroking the short brown strands (with the occasional red one). His armor is heavy plate mail, fitting with his battle spirit. The whole thing is colored red, with a black trim. Spikes on the shoulders, elbow, and knee pads are shaped like fire and give him the ability to jab the enemy with any of those three. When in town, he wears a red headband to appear slightly more normal, but outside of town, he wears a large helmet with a hammer-shaped visor.

On his belt, his sword clearly shows, as it contains no sheath; it is merely fastened to his belt for quick access. The actual shape is that of a living flame; there is no guard. The hilt has tough leather around it and at the end of the hilt, a small flame seems to dance for Sarph to use at any time to stab into an enemy. The blade is red, though a few spots in the middle are orange and yellow in color.

 

Powers: Sarph is the primary user of Fire, containing the spirit of Pyre. He—like all other primary elementalists—at a time could only use his powers through his blade, but eventually mastered his powers and now can use them without the blade. However, a great deal of the time, he only uses his powers to increase his attack strength. But when the need arises, he is more than capable of using his powers to scorch his enemies from afar. Since he uses fire, he specializes in melee attacks, but his skills in magic are developing at a rapid rate.

 

History: Sarph had always loved battle, and being raised on the more aggressive side—one of three—in his home town of Farad made him all that more bloodthirsty. What fueled his rage beyond control was when his town was burned down by an unknown force and he swore he would kill everyone he could trace to the event. He quickly traveled to Pyre Village, where he found a little temple hidden from view. It is there he found the sword of Pyre and living in Pyre village—full of the combat that he loves so much—he rapidly rose to his current power level. He defended the town from any threat, so when he is approached by two elementalists, it is no surprise that he attacked those revealed to be Arrow and Nira.

 

Miyar:

Appearance: Miyar is about 6’ tall, being just a hair taller than Nira. Her eyes are a beautiful light blue and her skin is pale. She has long, brown hair, though in combat this becomes dark blue. Her battle attire is a light blue robe with a dark blue trim, though in town she wears light armor of the same color scheme. She wears a dark blue headband both inside and outside of towns, never wishing to take it off.

Her staff—to her—is a work of art as well, considering how the golden circle at the top creates a nice little ring which she concentrates her power through. The actual staff is dark blue in color and just above the hilt, a dragon pattern is sticking out of the hilt, winding around all the way up to the top, where they create a light blue gem just beneath the golden circle.

 

Powers: Miyar is the primary user of Water, specializing in magic based attacks. However, since she uses a staff, she is also quite skilled at melee damage and has also toyed a little with the healing arts. By the time she is introduced, she has already discovered her true connection with Myra, so her powers rival that of the party. Another method she uses for defense and offense is using mist, something that only she can do.

 

History: Miyar—like all the rest of the four primary elementalists—lived in Farad (seeing a pattern? Yea, it’s intentional), in the one truly peaceful section. Her quarter of the city (the quarter below being where Sarph came from and the half on the other side being Arrow and Nira’s home) was always known for only using the minimal force necessary to defend them. She, too, was raised by this belief, so when the minimal defense of her portion of the city was at full power, yet still not enough, she was disappointed at how all her friends died. She found Mire Lake and decided that it would be a good place to train, though she trained just outside the village with the same name, not wanting to harm her feelings more by entering a place so similar to her old home.

Eventually, she was just training one day, yet unlike previous days, she got careless and fell into her lake, but instead of surfacing—her armor would drag her down anyway—she sunk to the bottom willingly when she noticed a little altar hidden from her sight before, whenever she had swum there. Inside was a staff which allowed her to breathe underwater. She took it and managed to surface (even with her armor weighing her down) with the new found power of control over water. She then chose to live inside the village that she had trained next to at peace with her old life and with new friends, where she is eventually introduced.


Second Version (First Drawn Version)

Second Elementals

 

 

 

 

 

 

                    Second Incarnation

Do they look familiar? They should. Many of the appearance features in the final product came from this version. This was the first version I had drawn, for another abandoned game project (a 2-D platformer) loosely inspired by their first incarnations, dumbed down for the simplified gameplay. They shared their predecessor's titles of (respectively) Arrow, Sarph, Nira, and Miyar.


Third Version (Second Drawn, First Not Imagined As A Game)

Third Version

 

 

 

 

 

 

 

 

 

 

 

 

                     Third Incarnation

I drew these when I was bored, and never intended to take them seriously--that's why less of them made it into the final product. Regardless of how good they were (well, weren't), they still served as serious inspiration in the final product, hence why they are the third in line. They were completely different characters from their predecessors, pretty much only sharing the elements with little more connecting them together. I spent some serious time comparing the different versions, however, to come up with the initial prototype for The Elementals...


Outdated...

...And this is what I came up with. It's not *quite* what the final version looks like, but it was what I had when I launched the comic, and from there you can see the changes which were made.


So now you know how they progressed into who they are today, with a relatively brief summary of each version. The combination formed from the Elemental Fighters, Fight for the Elements, and a piece of random art became The Elementals as they were conceived, who have continued to evolve up to who they are today.

 

But there's another half of the coin for The Elementals--their counter-group and rivals, The Latens.



The Latens

The Latens were part of the heroes, as their second party (since combat would be too much for the 10-12 characters I had in mind) in the game Elemental Fighters. In the second game (Fight for the Elements, a platformer which streamlined the basics of the original), they were therefore absent, planned as bonus characters which never were actually made, though I did have plans for them. This means that in contrast to The Elementals, a lot of what was in their 'third incarnation' (the first actually drawn for them) made it into their final selves, though it was difficult blending the backstories of "second half of the same party" with "bitter rivals and even antagonistic" between the versions. I pulled it off, though!


Original Version

In the game, you could obviously switch who the members of which party were, but by default, the primary four elements were in one, and the secondary elements were in the other, with other members assigned as appropriate. This is the order they were introduced into the plot.

 

Aersin:

Appearance: Aersin is roughly 6’ 2”, being rather tall in comparison to some figures with similar powers. She wears black battle armor with a purple trim, her shoulder, knee, and elbow pads extending further to create a large shield. She has short, black hair, a trait she is rather proud of. Her eyes are black and her irises are white, but in flashbacks, it is thought she had purple eyes—and a normal iris—before she was handed her weapon, causing contact with Dario shortly after.

Her weapon is on her back when not in combat, though she draws it to wield in combat. Her weapon—initially—appears to be a large sword (think Cloud-style, but with a thinner, almost round blade and a huge hilt)—the hilt too large for her to wield—and she uses it as such. The hilt shrinks upon drawing, revealing a nice sword which curves at the guard. It is later revealed that the sword actually is a sword/gun and she can use each form equally. In gun form, she merely flips the sword upside-down and she wields it under her shoulder. The guard’s opposite smaller tip is then revealed to actually be the trigger of the gun, as it had never been meant to block with originally, and the former hilt is now the butt of the gun. This new form also explains the curve in the blade (the curve was always gun-shaped [kinda], but the gun form makes it more obvious why), but still she has secrets. Those two forms are equally useable (outside of combat, it is decided which she will use by the direction the gun/sword is facing when on her back; inside it is by a free ability which doesn’t use a turn), but she has a third that she can use, at a slight MP cost. This form is the staff, but to use it, she has to ‘warp’ the blade to be handle-able—she doesn’t wish to cut herself—and makes a slight gap appear in the middle of the former hilt. The guard/trigger becomes a little spike—facing Aersin when not using a special ability—but is relatively unimportant.
Give Or Take<--My memory's a bit hazy on what it looks like exactly (I could dig out the original model), but more or less think this.

 

Powers: Aersin is the primary user of the secondary element Darkness. It is revealed in a flashback a slightly (well…not really. He likes to think of it as ‘slightly’, but the differences are huge) younger ‘old man’ giving her the weapon as a gift, aging the old man from a young 30’s in appearance to his current state. Her powers are slightly weaker than those of the primary elements, but she makes up for it in her unusually strong body. She has superhuman strength more than even with most party members, and has the speed of the shadows to aid her. She has legendary endurance, to top it all off.

Her weapon allows her direct contact with Dario (the equivalent to Aero, Gaia, Pyro, and Myra, of course. Dario is male, although his wielder can be of either gender—all secondary elements have their related weapon usable by either gender, so long as they’re good in nature), but they talk less often than the primary users and their elements do (she views it as unnecessary, as Dario is, essentially, only loaned to her. The others are life-long bonds; hers is whenever she feels like giving it up, she will). Her gun/sword gives her the ability to transform from melee to range in an instant, an ability she uses to the maximum. She, herself, admits she is not as good as she could be, but doesn’t feel like exploration of her powers will be necessary (again, she already was at current strength the minute she got her weapon and feels it’s only “loaned” to her).

 

History: Not much is known about Aersin, other than the fact that she was raised in Eros with a friendly rivalry of the—at the time—equally sized Helios. At some point within the last few years, the ‘old man’—still unnamed—gave her the sword/gun of Dario, allowing her to use those powers instantly. It is revealed that—unlike the primary elements—she was allowed instant contact with Dario and was at the level she currently was at when she is introduced.


 

Jake H. Sunos:

Appearance: Jake is just above average height, managing to reach 6’ 6” at his introduction. His eyes are a golden yellow and he has tan skin. His ear-length hair is brown when outside of combat, but transforms when in. The actual hair in combat is golden, with some tints of silver in it, though like most of the characters’ hair color variations, this one is mostly invisible. When in town, he wears white robes and a white headband, though outside of town he dons his battle armor.

His armor is golden colored, though he has a nice silver trim. The shoulder pads seem to be covered with the indent of a lion (see: The Golden Armor Uber in Adventure Quest, this armor’s inspiration), though the reason why is not revealed. Outside of battle yet still not in town, he doesn’t wear his helmet—using a golden headband instead—but inside battle, he wears a helmet that completely surrounds him except for the small visor for his eyes (If memory serves me on what I was thinking, I want you to think like a knight’s helmet—not the conical ones [such as Monty Python’s Black Knight], a circular helmet with a visor to cover the majority of the eyes).

 

Jake—unlike the rest of the known elementalists (Arrow uses his bow, Nira’s blade morphs into its other forms, Sarph uses just his sword, Miyar uses just her staff, and Aersin uses the same weapon just in a different pose)—uses, not one, but two weapons for his element, equally skilled in both. He wields a giant longsword (think somewhere between three and five feet tall), containing a golden hilt, golden guard, golden blade, and pure white see-through gem in the blade just above the guard. At the end of the hilt, a silver thread extends around him, presumably to be used to throw his weapon—amongst other uses (For the thread, Think Zangetsu [Bleach], only thinner).

He initially wields it two-handed, but it is revealed that he can wield it with almost equal skill one-handed. He is the only elementalist to use a shield, hidden until he reveals that his left arm guard (kinda hard to describe it. Think of a standard arm guard, only more square-shaped on the outer half, and extending further both ways. It goes a little past his elbow, and as explained, goes all the way down to his fingers. As explained in his Powers section, the arm-guard can be extended into a forearm shield, with the same width, but a greater height)—is actually said shield. The shield in its extended, fully circular form is golden with the same Lion indent as the armor (actually, not indent. It’s bulged out instead), though the rim is trimmed silver.

When using his shield, he uses his longsword one-handed, sacrificing a little power for great defense. When he so chooses, he also possesses a bow. The bow is silver and appears as just a normal bow, complete with a golden string. He—like Arrow—no longer uses a quiver (Arrow at the start did but later found that unnecessary and Jake made the same decision, though was not introduced at the time), instead using his powers to summon a golden arrow to shoot.

 

Powers: Jake is the primary user of Light, a secondary element. He reveals that he occasionally contacts Apohellos, but does not do so as often as the primaries do. It is unknown just how powerful he may actually be, though it seems like he is just a little weaker than the primary elements. You’d never know by his talents, though.

His skill in the sword and bow are equal, yet he also has the unique advantage of a shield, making him one of the most skilled at blocking when he chooses to wield it. When his shield is not in use, it creates his hand guard, still offering a fair amount of defense. He can extend the shield from the arm guard (it is still in the place the arm guard normally is) temporarily to make a square (instead of the normal circle) to block attacks. To use his shield, he removes his arm-guard, and it morphs into the circular shield. While his powers are great, his physical strength is even greater, being just under Aersin in power. He also has some skill in healing magic (about as much as Miyar does), due to his light powers.

 

History: Not much is known about Jake, only that his hometown is Helios—at the time the same size as Eros—and that he received his weapon(s) of Apohellos from Daniel. He instantly jumped to his current level of power, along with the ability to contact Apohellos. However, he himself did not do anything, preferring to defend his now growing hometown of Helios. The reason Helios grew so much is because Farad—then the capital of ALL of Aared (The western land [named Faaradisia at the time] and eastern land were united at the time)—had been destroyed and some had managed to flee. With this new population, Jake decided to defend the new capital of Halaxos (the new name of the west side of Aared). It is guessed that he is the one Aersin mentioned as killing her if she let Helios fall (you know, the expression “XX is going to kill me if I don’t do YY!” only a bit more vague, and perhaps a bit more literal in intention, who knows; it isn’t important). It is unknown why he wasn’t in Helios at the time but actually was in Eros, where he is found. It is hinted that perhaps Aersin and Jake had agreed to visit each other’s pride to dash each other in a friendly way (and that they are very close).

 

 


Anarch:

Appearance: When running his store, Anarch appears to be 5’ 8” and in his 16’s, but once he reveals himself to be an elementalist, his appearance changes to that of one in early 20’s at 6’ 4”. He has brown ear-length spiky hair (not Cloud-style spiked, all hanging down, with groups of it forming spikes), though while fighting, this becomes yellow. His eyes appear to be brown on his introduction, yet are in truth a light blue in color. In town, he wears a business suit, outside of town, he wears casual clothing, and inside of battle, he wears his fencing armor. His armor’s helmet is blue, while the rest is white. The steel lining in the front is yellow and when the need arises, he can thicken his fencing outfit to be leather armor, colored yellow with blue trimmings. In this form, his helmet is gone, replaced with a white headband (increased offense and defense, slightly decreased maneuverability between the two forms).

His weapon is a rapier, decorated to be custom (I have an inspiration, but it's a bit...weird). The fancy guard—completely surrounding the hilt—is golden and the blade is silver. At the very end of the hilt, however, there is a small blue gem for purposes unknown.

 

Powers: Anarch is the user of the secondary element of Energy, also gifting him with contact of Linaar. His powers are great, though his greatest feature is his determination (endurance and speed, HUGE amounts of MP). As long as he has a will, he cannot stop fighting and will never run out of power. His physical strength is not that great—apparently his brother drained him physically years ago—but his powers, despite being a secondary element, are on par with the primary elementalists. His weapon of choice—the rapier—means he is a melee specialist, knowing no ranged attacks by default.

 

History: Anarch is the younger brother of *Insert*, though he is lucky enough to have chosen the path of elements instead of evil. It is unknown where he once lived, but he and his brother obviously loved combat. While his brother preferred brute strength in the form of a longsword, he preferred rapiers, a decision that would eventually lead him to his powers. Eventually, he joined GMU along with his brother and quickly rose to some of the highest ranks, him envying Arrow’s team at the time. His brother—now called *Insert*—was assigned to Arrow’s team, so the two shared quite the rivalry. When his brother turned evil—or maybe when he revealed that he was evil from the very start; it is hard to tell—he barely escaped with his life, fleeing all the way up to Hovership Lane to escape the fury.

It is there that he found the lightning rapier, and lacking his normal weapon—*Insert* had long since broken it—he took it up to discover it was that of a secondary element. He rose to his current power level quickly, contacting the one revealed to be Linaar. He stayed there—running a small business renting hover ships to those wishing to go faster. This is how Arrow first finds him, though he only reveals he himself as an elementalist after Arrow has a full party. He quickly joins, sharing the same goal as Arrow, becoming (by default) the second member of the second party.

 

Sheila Summers:

Appearance: Golden Eyes, wears a cyan headband, has two white wristbands, wears civilian clothes except for in battle. In battle, wears a cyan cloth suit (ninja-style) with white trimmings.

5’5”?

Wields Two Dual Katanas. Both have blue blades, yellow Tsuka(hilts), and white guards. However, the one she uses in her left hand has a red pommel (counter-weight, thing at the bottom of the hilt, whatever it’s called) instead of the white on the right one.

 

Powers: Sheila, of course, using two swords, is ambidextrous. This gives her an edge in combat. She is fast, agile, and very hard to hit. Her katanas give her enough power to cut to shreds practically any enemy. When it comes to magic, her specialty is in using her ice powers to freeze or stop opponents, and to protect her allies from said attacks.

She is, however, rather weak on the defensive, having very little armor to speak of.

Her spirit is CyrÅ«sanzer. (Cyrus—my classic usage of ice—, san—just wanted it—, sanz—from German isanz—, er—Glacier.)

 

History: Was raised in a martial arts dojo, I guess? Lived in Yu’mas Wharf, the shipping capitol of Aared, and watched her friends be massacred when they were attacked by pirates working for *Insert*. She was given the Ice Katanas by her Sensei, the retired master of Ice.

 

(Note--Sheila was added in a little bit later than the others, hence why her profile is less complete.)


I never made the Second version--since the game never came to fruition, I never got the chance to expand on it and make the bonus characters. (AKA, all the rest of the cast in the original.) However, I did make a third version--and they were called the opposites of The Adventurers: The Antagonists. (Go figure. :P)

Third Version (First Drawn, First Not Imagined As A Game)

Third Latens

 

 

 

 

 

 

 

 

 

 

 

 

                   Third Incarnation

Imagined as the obvious rivals to The Adventurers, this eventually became the idea of The Latens competing with The Elementals--I knew they wouldn't fight each other (okay, spars all the time and duels for treasure, sure, but no fights to the death), so had to think of the group dynamics.

 

And when I figured that out, I created their prototypes...


Outdated

...And from here, they evolved into what they are today.



The Three Killed

These are the original bios for those who became the people who sacrificed their lives to save The Elementals / The Latens--Voss, Ian, and David. These guys never died, though. The Old Man and Daniel the Smith were inspired by a combination of characters in Final Fantasy Legend III, as Talon crewmembers and NPCs such as Borgin.

 

Old Man:

Appearance: The ‘old man’ is about 5’ 11.5” in height, but his arched back means that he may have once been 6’ 3” or higher. He wears a purple robe covering his whole body—even his face when his hood is up—as a reminder of how he has lost his old power. His skin—when revealed—is wrinkled and tanned and his eyes are revealed to be purple with a white iris. He wields a brown walking stick that appears very similarly to a shrunken, wooden version of Dario’s sword/gun.

 

History: Not much is known about the old man, but it is known that he is the former wielder of Dario’s sword/gun. It is revealed that he appeared in his 30’s when he passed on his weapon, but it is hinted he was anywhere from his 40’s to his 70’s when the passing occurred. It is just a rumor, but some say that he was the one who actually founded Eros. Now, however, he sends new elementalists to do various chores meant to improve their abilities and runs shops (and a training center) to help further their abilities…at a cost, of course. (He’s good-hearted at nature, but still does things for the profit involved as well.)


 

Daniel the Blacksmith:

Appearance: Daniel appears to be normal, with Brown eyes and his average height of 6’3. However, he was once the user of light and passed his gift on. When he was the user of light, he appeared about in his middle twenties and had yellow eyes. His short hair was also blond, though now he seems to have brown hair. When he passed the gift on, he seemed to age a little and now appears to be in his upper 30’s or lower 40’s. It is suggested that he is not that much younger than the old man, so the appearance of major age difference may be related to the elements they used.

 

History: Not much is known about Daniel other than he was once the user of light. When he passed on his gift, he retired into the town of Helios as a blacksmith. But some say that he actually was the founder of Helios many years ago back when his gift was new. Now, he runs his blacksmith for all kinds of weapons and upgrading elementalists’ primary weapons with rare material. At a cost, of course, considering that the materials he uses are top-secret and ‘uber-expensive’, as he put it.


 

Knoss:

Appearance: Knoss is rather the giant, at 6’ 5” outside of battle, though inside (and in his suit form) this becomes 7’ 1”. His eyes are silver colored and his skin is a metallic pale color. He has black ear-length hair, though in combat this becomes gray. When in town, he wears casual clothing, though outside of town he wears light robbing. Inside battle, he dons his battle armor (The inspiration for this is from the OLD look of the Drakel Power Armor) and increases in height. His armor is pure silver in color, but has been heavily customized. On the back, there is some sort of energy pack to charge his ‘cells’ (equivalent to mana) and his head and upper body is protected by a glass helmet. His right hand’s guard seems to contain a blade inside—his usual weapon—and his left seems to contain a gun. His chest plate also is said to contain a cannon inside. With his finished appearance, Knoss appears more mechanical than human. (He can appear in battle unsuited [and at normal height], wielding a hand-held cannon and a wrist blade [depending on whether the player wants ranged/melee attacks, of course], but this offers fewer defenses and far less offense, at the bonus of more maneuverability)

 

Powers: Knoss was born just an ordinary human in the town of Korus. He was particularly gifted at his town’s specialty—knowledge—but he still wasn’t satisfied. There was nothing he could do, as he was not skilled in magic—despite his vast knowledge he just did not have the ‘gene’ for it—nor was he a good archer or swordsman. He studied for many years and eventually found the answer when he created his own element…technology. Of course, the element remains unofficial and has no entity, but the powers he is granted are a nice backup.

His suit gives him excellent protection, yet offers a fine offense. Essentially, he’s a tank. He is slow, and easier to hit, and because he looks more like a robot than a human while in his battle armor, aid/coordination from fellow teammates is half as effective as normal (though later, due to increased brain power, this becomes 75%).

He can don a normal suit of reinforced steel armor, though, which—while his attacks are put at only 60% strength, he loses 50% of his health, and his defense is lowered to 45% of normal (later, 70%, 40%, and 60%), he gains a 200% increase in dodging speed (making him the most evasive, hard to hit member of the party), along with a 150% increase in speed, and all teammate aid becomes 100%.

Basically, he is a character who has a choice—be the tank, or be the fast dodger who manages to dodge all attacks. Both forms should be roughly the same in power, with the suit supposed to have a slight lead. (The human form, however, is supposed to look better, of course, one of the reasons I want it to be nearly even with the battle armor.)

 

History: Knoss doesn’t hide his history like some members of the party, but he isn’t exactly an open book either. It is revealed that he was once just as normal as any other kid, with the exception of his vast knowledge. No elemental powers, no true gift. But that one gift of his, his brain power was still enough to earn great recognition.

His town considered him to be the greatest genius the town had ever seen since its founding, so he became the guardian of the town. Yet, he had no skills in magic, no offensive nor defensive abilities to do so—through research he discovered that to use proper magic, you need either a special gene that he does not possess, or special equipment to loan/give powers to an individual—nor was he a good archer or swordsman, anyway.

After years of studying, he finally found the answer and managed to create his battle suit, literally fused to his body. (Even in his human form, though, it is clear that parts of him are mechanical and that his battle suit is his true form: His left arm has silver veins, his right eye is larger than it should be, he has a large bulge in his back, etc.)

The cost was enormous (fused to his body, he was—for a time—trapped in the suit forever. It took more research to figure out a way to go back and forth between human and battle suit), but he had succeeded in creating an unofficial element of technology. He meets Arrow and the party when they travel to Knoss and informs them of his specialties. He is able to correctly deduce the player’s actions so far in the game (the player is given the option of lying and saying he was wrong, but he says that the player is lying about him being wrong).

Arrow is impressed, and he asks for a favor: to join the team. He wants to help the world, prove that he is not a monster and that while his path might not be the best path, it is at least a path that can give hope to the hopeless. Amongst his plans on how to help, he plans to use “proper strategy” to help the team.

One of his first suggestions is one meant for defensive purposes, to allow one team to succeed if another gets captured. He insists that they shouldn’t travel in greater numbers (essentially, saying battle parties should be no greater than six five each, though that’s a game term for it), so if one party is captured, the remaining will rescue the original.

Arrow takes this gift (recognizing his skill as a tactician, a noble warrior, a potentially great fighter, and valuable ally) generously and offers Knoss to join them, much to the chagrin of all the elements in the party (who refuse to recognize what he is as anything but a monster).

 

 

For further reading on the original drafts, you can consult the old plot of the game. What little I got, that is.




http://www.flickr.com/photos/21393642@N06/4189949438/sizes/o/in/set-72157623246546778/


The Outcasts

What inspired The Outcasts? Not nearly as much as The Elementals and The Latens. They were both hatched in previous ideas and imported into the setting before becoming their own characters here. The Outcasts were born in the setting, and so were quite a bit more original...well, sorta.

Argus is based heavily on the character of Aldran. Anti-Heroes is the comic which got this comic started, after all. The Outcasts are made up of him, a ghost, and a vampire; the one thing differing them is a goblin rather than a demon. Speaking of the goblin, Sasha is heavily inspired by Big-Ears, from the webcomic Goblins.

That said, despite being a ghost and a vampire, Aria and Davos are not inspired by any sources I can think of--to my knowledge, they are original creations of mine which took no outside influence and were made purely from my mind.





While this covers quite nicely all the character inspirations I have had, it does not include the inspirations for the world. As this page would be too long for me to get them all (not only is it a lot to read, but apparently there's a page length limit this is in excess of :P), I continue the page here.

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